WHY
BLOOM & GLOOM?
We are a small game studio in Malmö, Sweden, built on the belief that everyone deserves to do meaningful work. Our tenets are to allow people to own their work, be creative, and have proper support from their team. That is in our opinion the best way to make games and live a happier life.
Founded by Industry Veterans
Bloom & Gloom is founded by industry veterans, with a wide range of experiences from development to management, and from AAA, to indie, to education. This really just means we’re old and we have a bunch of opinions on how to do things.
Ambitious and agile
Good teamwork is the single most fundamental thing to create great game experiences efficiently, and a team of the right size has the best teamwork. We have big plans for the studio - but it’s not becoming a single monolithic team of hundreds of developers.
Pay equity between disciplines
We firmly believe that a game doesn’t live and die with individuals. It’s a team effort, and we want that to be reflected in how we compensate team members.
THE TEAM
Cajsa Larsson
Music and Audio
Enrico Labarile
Environment Art
Casper Stein
Programming
Christoffer Wardh
Programming
Christoffer Radsby
Technical and Environment Art
Dulce Isis Segarra López
Character Art
Magnus Jonsson
Game and World Design
Robin Hjelte
Management and Direction
Ted Flodman Söderberg
Animation and Art
Some of the games we have worked on
AER: Memories of Old
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The Division
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The Division 2
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Wipeout 2048
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Farcry 3
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Amnesia: Rebirth
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Avatar: Frontiers of Pandora
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Bloodhunt
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World in Conflict
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AER: Memories of Old - The Division - The Division 2 - Wipeout 2048 - Farcry 3 - Amnesia: Rebirth - Avatar: Frontiers of Pandora - Bloodhunt - World in Conflict -
OUR GAMES
When we feel pretentious we say that our games are activity driven immersion machines, open and accessible to everyone.
What we actually do is systemic and stylized games, where activites and world building matters a lot. We want to build places players want to spend time in.
Our current project is a stylized, beautiful, open world, premium game about flight, motorcycles, cargo, post and pirates, built in Unreal Engine 5.
SAY HELLO!
We’re always interested in hearing from you, whether you’re a fan, a future colleague or press!
Drop us a line and we’ll get back to you as soon as we can!
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We once had a newsletter here, but alas… No more.